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Year 6 Logo Programming

Year 6 have been learning to program in Logo.

 

They can teach the turtle to draw shapes and use variables to design crystals of different sizes.

 

 

 

 

 

 

 

 

 

They then used and applied their skills to solve problems in the adventure ‘Crystal Rainforest’. The children have written about how they solved some of the problems using their logo skills.

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